script_enemy_main{

let outfit=1;
outfit=(128*outfit)-128;
let usespell=0;
let frame=0;
let time=0;
let miny=GetClipMinY; let maxy=GetClipMaxY; let minx=GetClipMinX; let maxx=GetClipMaxX;
let cx=GetCenterX; let cy=GetCenterY;
let GRboss=("\script\Images\CharacterSprites\Mai.png");

@Initialize{
	SetLife(10000);
	MagicCircle(false);
	SetDamageRate(0,0);
	
	SetX(GetCommonData("Boss2X"));
	SetY(GetCommonData("Boss2Y"));

	SetMovePosition02(cx+100,miny+100,60);
}
	
@MainLoop{

SetCollisionB(GetX,GetY,16);
SetCollisionA(GetX,GetY,16);

if((time+0)%200==0 && time>=60){
	SetMovePosition01(cx+rand(50,150),rand(miny+80,miny+120),1.5);
}

time++;
frame++;
if(GetCommonData("UseSpell2")!=0){ usespell=GetCommonData("UseSpell2"); SetCommonData("UseSpell2",0); }
if(usespell>0){ usespell--; }
if(usespell<0){ usespell++; }

SetCommonData("Boss2X",GetX); SetCommonData("Boss2Y",GetY);
}

@DrawLoop{
	SetGraphicScale(1,1);
	SetTexture(GRboss);
	SetGraphicAngle(0,0,0);
	SetColor(255,255,255);
	SetRenderState(ALPHA);

	if(usespell>=1){ SetGraphicRect(384,outfit,512,outfit+128); }
	if(usespell<=-1){ SetGraphicRect(512,outfit,640,outfit+128); }
	if(usespell==0){
		if(GetSpeedX<=0.5 && GetSpeedX>=-0.5){ SetGraphicRect(0,outfit,128,outfit+128); }
		else if(GetSpeedX<-0.5){ SetGraphicRect(128,outfit,256,outfit+128); }
		else if(GetSpeedX>0.5){ SetGraphicRect(256,outfit,384,outfit+128); }
	}
	DrawGraphic(GetX,GetY);
}

@Finalize{
}

}